AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games Performance in Bolivia Q2 2024
In Q2 2024, the top 5 hybridcasual games in Bolivia showed diverse trends in downloads and revenue. 'Pizza Ready!' led in weekly downloads, while 'Stumble Guys' generated the highest weekly revenue.
In the second quarter of 2024, the hybridcasual games market in Bolivia saw interesting trends with the top 5 games showing varied performance in terms of downloads and revenue. Here’s a closer look at how each game fared according to data from Sensor Tower.
Pizza Ready! from Supercent, Inc. had a notable presence in the market. Weekly downloads started strong with nearly 30K in the first week of April, peaking at approximately 51.6K in mid-May. The game maintained a high download rate throughout the quarter, ending with around 25K in the last week of June. Weekly revenue for the game fluctuated, with peaks of $60 in early April and again at the end of June.
Stickman Party: 4 Player Games by Maxim Krivokonev saw a steady increase in weekly downloads, beginning with about 10.2K in early April and reaching up to 17.8K by the end of May. The game's weekly revenue, however, was minimal, with a slight peak of $32 in the second week of April before flattening out for the remainder of the quarter.
Stumble Guys from Scopely, Inc. experienced significant weekly revenue, starting at $299 in early April and peaking at $329 by the end of the month. The game saw a dip in revenue mid-quarter but rebounded to $286 in the last week of June. Weekly downloads showed a varied trend, with a high of approximately 17.3K at the end of May and ending the quarter with about 16.4K.
Race Master 3D - Car Racing by SayGames LTD had a progressive increase in weekly downloads, starting at around 6.6K in the first week of April and climbing to over 17K by mid-June. Revenue-wise, the game saw a modest peak of $47 in late May, with a consistent performance around $7 to $10 for most of the quarter.
My Perfect Hotel, also by SayGames LTD, had a varied download trend, starting with approximately 15.6K in early April and experiencing a peak of about 15.3K in late May. Weekly revenue for the game was highest in the last week of June, reaching $82, and showed moderate fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower.